Sniper scopes

So I’m making a sniper but I want it a little different. It would be hard to explain so I’ll just show an image Scope Basically just zoom in the scope and not all around. Thanks in advance! :smiley:

It’s a little complex and I’m glossing over it massively, but you’d use a scene capture camera and a render target +mat to display it. That will probably lag (equivalent of having 2 player cameras), so you’ll want optimizations.

^ This.

You can use a dynamically created texture render target and a scaled down scene capture component to help some, but yeah, you’re basically rendering 2 cameras :frowning:

So I did this now how do I optimize

need same thing <<<<< make sniper scope plz