Twelve iridescent fabric materials for character costumes, hero props and digital fashion. Drop an instance onto any garment, prop or cloth mesh, pick a preset, and tune the hue sweep, weave scale and sheen to the shot.
Every preset is a material instance on one of five master materials, so you can duplicate any of them and take it in your own direction without rebuilding the shading network.
WHAT YOU GET:
12 fabric presets
- HoloVinyl: high-gloss vinyl with a hard color break at grazing angles
- Satin: anisotropic sheen running along the weave
- ShotSilk: separate warp and weft colors, shifting as the camera moves
- Organza: true translucent sheer, light passes through the cloth
- Velvet: Cloth shading model, deep pile, optional crush painting
- Foil: crumpled metallic foil, color breaking cell by cell
- Lame: fine metallic knit at 1.2 cm scale
- Lace: masked cutwork, three procedural lace patterns included
- PatentLeather: clear coat over a wet, dark base
- OilPleather: the widest hue sweep in the pack, oil-slick range
- HoloSuede: matte nap, optional scuff painting
- Anodized: titanium burn gradient for hardware, trim and prop metal
5 master materials
Fabric, Cloth, Clear Coat, Sheer and LaceMasked. Opaque, translucent and masked paths are separate materials rather than one switch-heavy uber shader, so you only pay for the path you use.
YOUR OWN SURFACE DETAIL
Every instance takes your own normal map. Enable UseBuyerNormal in the instance and the BuyerNormal slot opens up, ready for your weave, twill, knit or leather grain. The iridescence follows whatever surface you give it, so the color breaks along your own threads rather than a generic pattern.
LACE
Three seamless 2048 lace masks are included, each with a matching normal map: an orchid floral, an art deco geometric, and an open net. White is thread, black is hole. Tiling ships scaled so one repeat reads as roughly 30 x 30 cm on the mesh. The lace material is Masked rather than translucent, which keeps it affordable on characters in a real scene.
CRUSH AND SCUFF PAINTING
Velvet and HoloSuede can read vertex color as pile crush and surface scuff. The switch ships off. Turn it on, paint in Mesh Paint mode, and white stays pristine while black goes fully crushed. Documented in the included buyer guide.
GALLERY MAP
Map_Overview is included: a 12-station gallery with every preset on a dressform, ready to walk through in the editor.
NO SUBSTRATE
Built entirely from stock material nodes. Nothing here needs Substrate enabled, so the pack drops into an existing project without a project-wide rendering switch and without a shader recompile of your existing content.
Native UE 5.3. Tested and working in 5.3, 5.4, 5.5, 5.6, 5.7 and 5.8.