I’m having some trouble importing my own Blender meshes to use with the tool.
Whenever I spawn End mesh children, they always generate with sideways rotation, and are facing back-to-front. I’m pretty new to UE4 and all this stuff, so perhaps the solution is simple. Nevertheless, after a while of troubleshooting with correcting rotation, pivot points and sockets, I still can’t figure out what’s wrong.
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘MeshSegmentIndexes’ of length 0 in ‘/Game/SnappyRoads/Blueprints/BP_SnappyRoad.BP_SnappyRoad_C:UserConstructionScript’!
LogScript: Warning: Script Msg: Attempted to access index 1 from array ‘MeshSegmentIndexes’ of length 0 in ‘/Game/SnappyRoads/Blueprints/BP_SnappyRoad.BP_SnappyRoad_C:UserConstructionScript’!
LogScript: Warning: Script Msg: Attempted to access index 2 from array ‘MeshSegmentIndexes’ of length 0 in ‘/Game/SnappyRoads/Blueprints/BP_SnappyRoad.BP_SnappyRoad_C:UserConstructionScript’!
check that the textures don’t have a transparent edge. I had textures that had a road marker on the edge that was supposed to be worn out and they did it by adding a transparent mask that made the edge look torn with little cracks
Check the position of the sockets. I don’t know if the collision boxes play a role here at all but you can also check them that they don’t stand out too much
I’m getting bumps at intersections. I’ve tried adjusting the sockets and even the spline slopes. Has anyone seen this? Any suggestions? I would try and replace the connected road-sections, but unfortunately, I don’t have the schedule for that.
EDIT: I solved the problem. The roads had their collision set to [Complex Collision as Simple], while the intersection’s collision was set to [Project Default]. The ‘Bump’ that I was seeing was the car hitting the simple collision box of the intersection. Changing the intersection’s collision to [CCaS] fixed the issue.
Excellent package and your kindness to give back to the community. I mean you are not greedy the price is fair to all. You will realize [if you haven’t already] the more you give back to the community the more love you receive plus reward of purchasing all your products.This is the time period we are living. I wish you the best. I purchased today and looking forward to implement to my on-going projects.
I reported the same earlier but no answer. The author stated in an earlier post that he will not update for a while, presumably he has some issues in life. However, I did some research and found a way to get rid of this. I don’t know if this is the correct way but I think it is the least intrusive way and it seems to cause no side effect. Add the red circled part to the construction script of the Snappy Road BP with “MeshSegmentIndexes add 0”
Hello everyone
i purchase this stuff and it s very good and optimyze.
One question is it possible to Banking the road ? When i turn the vertice only extras meshes turn not the road itself.
I m working on a race game and i need some Banking in curves.
Thanks
Hello, can you please tell me how to properly Merge the SplineMesh Components to a Static Mesh? Everytime I Right-Click and “Convert to Static Mesh” all the Road pieces are overlapped…
You can not do that. None of the Spline based apps can be turned into a static mesh, I tried that before with the Impromptu stairs for example and the procedural house front generator. It is an Unreal problem. You will have to leave the roads as splines in the world
I’m trying to rotate along the X axis for specific spline points. Is there a way I can do this to make different spline points have different rotations?
Great product, having lot’s of fun with it! Makes prototyping a lot easier. I am having one issue though at the moment. I have a large network of roads and when I load my level many of the spline tangents are not quite where i left them which leads to roads not quite in the shape i left them. See the images below for before and after reloading the level. This happens on both short and long roads and on both curvy and straighter roads. It happens on some roads and not others. It only affects the start and end points of each spline, never intermediate points. I have to go through each point and Reset to Automatic Tangent > Automatic Tangent to get them back where I want them. Is there a way to lock them?