Snappy Roads Blueprint Tool: Announce and Support Thread

I’ve discovered a bug with adding extra spline meshes/replacement array meshes and snap, if for example you add an intersection, there are no points to snap other SnappyRoad actors to so it fails at this branch in the SnapPoint function:

Edit: Okay I found the solution to the below problem with splitting roads is simply to check the Update Needed! checkbox to get the meshes to fix themselves after doing the split.

  1. Add an end mesh to the road and move it to overlap the road I want it to connect to.
  2. Check the align to road checkbox to adjust its’ position.
  3. Check it did align correctly.
  4. If it did then click the split button.

The results:

Thanks.