Snapping Walls

Is there a simple way to get these walls to snap to each other? The wall on the left part of the picture is a 400x400 that I rotated 90 degrees then rescaled to be really long along the x axis and really tall on the z axis (that can be seen on the right side of the picture). I’ve been manually aligning them but I’ve really been needing a quicker workflow lol.

Since you’re rescaling the assets to something other than powers of 2 (2,4,8,16), this is gonna be annoying without a calculator.
200 * ( mesh1XScale + mesh2XScale) = the difference of X coord between the two meshes

Seeing that you’re using the unreal starter content, I’d assume you’re pretty early on- given that, I’d highly recommend not caring.
This early on, the general level layout and gameplay mechanics are much more important than small details.
If you really hate it, use the pillars to cover them up.

1 Like

Go into the modeling tab
there you have “Pivot”
Edit the pivot to be at the bottom edge of the element. (you can type in coordinates) & press accept

Now select the mesh. Once selected press and hold V for vertex snapping.
Drag the mesh by an axis until it snaps to the neighboring mesh.

2 Likes

sick, ty