Snapping verts or pivots.?

I’m not sure what to say, because when I hold V and drag the placement gizmo I’m able to snap it to a vertex of another mesh. This is without enabling the vertex snapping through the menu.

The only thing that had to be changed back to it original method that I’m aware of is the MMB to move the pivot, but that has been reverted to the old method for 4.11 to use V+MMB to snap move the pivot.

The only alternative I can think of to do something in the editor would be to create a Blueprint with the asset. This way the BP is the pivot and where ever you place/offset the asset inside the BP will be relative to the BPs pivots not the asset. If you want to adjust it’s pivot or snap you’ll probably run into similar issues and time consumption though.