Snapping to plane, snaps to middle of asset not the bottom of asset

Hello all, when I hit the “end” key to snap objects to the ground plane, some of my assets drop into the ground plane and not snap on top of the plane.

Check the centre point in your static mesh file.

Can the center point be modified in UE? without taking the models out of UE?

Not that I am aware of no.

Here UE4 Tutorial: Change Pivot Point on BSP or Static Mesh - YouTube

Honestly, even if you don’t know how to use Maya you can achieve a permanent result within a minute

Thank you all for the replays, I appreciate the help and your comments have helped me, thank you.