Snapping PCG Spawned Meshes

Hi all,

I’m running some tests on the new 5.2 P.C.G features, and I was looking for a way to make the static meshes spawned with a pcg volume to snap their location to a set grid scale?

Thanks in advanced if anyone has got this working.

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I just wanted to close this question as I recently found a video on YouTube that basically goes over exactly what I wanted, and wanted to share with anyone else who was wondering still as well:

Only thing is that the custom node is very slow if you try using it with more then a couple hundred points, and I have yet to find information on how to convert the custom node into a C++ node that PCG can use instead.

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