Snapping helper plugin

Hello.
This is very useful information, thank you very much.
I will check this case asap.

I checked the case you described and was able to catch the crash.
I made changes to the tool, and version 1.40 will no longer crash.
Thanks again for the information.

Hi there! Great plugin.

Sadly, I keep getting crashes whenever I try to snap. It only seems to happen when Iā€™m using the plugin in a map that contains a landscape. Iā€™ve tried to disable Nanite for the landscape, but it didnā€™t work.

Hereā€™s my error message:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 0 from an array of size 0

UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Thanks in advance!

Hello.
Thanks for your report.
Sad to hear that you are experiencing crashes.
Let me check the case you described and I will try to fix the crash.

Hey there! Thanks for answering. Did you manage to fix the crash?

Hi.
I tested the tool in scene with landscape , but I couldnā€™t get a crash.
Iā€™ll try again and write if I can fix the problem.

There is a bug when compiling for Linux which causes a null pointer exception.

The fix for this is to modify the file SnappingHelperCommands.cpp changing line 9 from #if PLATFORM_WINDOWS to #if PLATFORM_WINDOWS || PLATFORM_LINUX

1 Like

Hello. Thanks for the find.
I will post an update to the plugin as soon as FAB starts working.

Hi Master how are you ? please 5.5 it should be only a button

Hello.
I will upload the new version to Fab today and once approved it will be available.