Hey there, I’m having some issues using the “level instance and packed level actor”
The program didn’t take the reference of the object and find the verts on totally wrong position.
Scalling for big sizes a object, like a roof or wall, you also lose the verts recognition.
Have any fix for this?
Hello. I’m afraid I didn’t think to use the tool in this way. I will try to check this case, maybe it will be possible to make support for working with level Instancing.
Thanks for replying, i can see, even if dont works with level instanced and package…
Its possible to take a look when we scale a object? Scaling some objects to a big environment is making their lose the verts to select. if i get one situation of this i will update you
When working with large objects, try increasing the parameter Max Vertex Distance From Camera or turn off parameter Check Max Vertex Distance in plugin settings.
I hope this helps.
In 5.1, if I use alt shift 3 to toggle the snapping on and off, when toggled off the 3d gizmo also dissappears and then actors cannot be moved unless the snapping helper is turned back on.
this also disables ctrl + drag movement as well.
update: this only happens in packed level instance actors, not in the main level
thanks! it is still useable, just that while you are editing a packed level instance, you need to have the tool on the whole time. But since it adds no editor overhead it is not a big deal.
Hello. I love the tool. However, When I click on the 3D button my PlaceActor Window disappears. I can add it back, but when I do it is blank and the only way to get it back that I have found is to restart the editor. I am running 4.25. Probably user error. Thanks
Hello. Sorry to hear that you are encountering this problem. I have double-checked on the 4.25 version and have not been able to reproduce this for myself. I’m afraid I don’t know how to fix it
Thanks for the video. Could you send me an archive with your project, that would help a lot? You can remove all content before sending, I want to check exactly the project settings.
Hello. Thanks for your question. Unfortunately, the tool does not work in the blueprint editing window. I didn’t intend that functionality originally. I will consider implementing such a feature.
Hello and thanks for the reply.
Unfortunately it’s a massive game almost 300 gb. Here are my .ini files if that helps. DefaultEditor.ini (90 Bytes) DefaultEngine.ini (35.0 KB) DefaultGame.ini (3.9 KB)
I still use the tool even with the issue I like it so much. Would love to stop having to reopen the editor though.
Thanks for the files. I created a new project and used the files you sent me. But I still couldn’t reproduce the problem in my project. Have you tried to create a new project and check if the problem is reproduced there?
I kept getting crashes when i was moving my actors. Like the previous poster in this forum.
I think i figured out what was causing the crash everytime i was trying to snap.
My Actor has static meshes components inside it that were not populated with any static mesh.
Once i removed those from the actor the crashes stopped.