Hi I’m working Simulation Based Car Driving Scene. The Roads are created using 3rd party software with Elevation and Road Markings. Now After Making Roads and Importing FBX in Unreal. Now I want to make terrain around road network. The Issue I need help with is the process of Manually Sculpting Terrain is very Tedious, Does Anyone any landscape creation/terrain creation process. So that Unreal Engine Detect Static Meshes and dont let me sculpt over it. I know it doesn’t happen like that. But It’s very urgent for me.
I have tried making heightmap it has only provided me a base elevation of terrain.

