Snapper Animation Tool not transferring to baked anim sequence

I’m customizing an animation using a control rig in UE 5.1.1 (backward solve in sequencer). I’m using the snapper tool to get the character’s hands to follow a desired point space. I’m trying to do this by adjusting the IK goals and setting keyframes. Everything is working well until I bake an anim sequence. I’ve tried both baking the animation and saving it as a linked animation. Both methods produced results that are different than what was intended-- the hands of the anim sequence are not in the desired location. Next, I thought that because I adjusted the IK goals in world space, maybe I need to bake that space into the sequence. So far, I’ve tried baking the IK goals to world space. Then again, I baked them into parent space for good measure (I don’t fully understand this). So far, I’m still getting poor results. Baking the IK goals to world space even made things worse. I’m grasping for straws here. The Epic docs haven’t clarified it for me. Not sure if it’s a bug or if I’m doing something wrong. Hope someone can help.