Is it possible to snap the UE4 pivot to a vertex of a mesh? In Maya LT I snap my pivot point to one of the mesh vertex but when I export the UE4 pivot point still remains in the center of the mesh so vertex snapping in UE4 is useless
Alt + V doesn’t work for me, it moves the pivot point but it moves it really far away. When I press and hold V and move the mesh I can see the vertices of my mesh. When I press and hold Alt + V and middle click to snap the pivot to a vertex I can’t see the vertices of the mesh and the pivot point is then positioned to far away from the model.