I still feel a bit new to sequencer and unreal.
I’m trying to make an animatic/storyboard in unreal.
I’ve created a lot of scenes and shots. But the thing I lose the most time with is the snapping: there are lots of snapping possibilities in sequencer, but it seems sequencer is not able to jump to the next “cut” of between shots? Or am I missing something obvious?
Hi, thanks for your reply! Each shot has it’s own camera, and it’s own cut track. All these shots I add into a scene, and these scenes I add into a master sequence. I can snap to the end or beginning of another shot while enlarging or make a shot smaller. But I’m looking for the possibility to have my cursor snapped to the beginning or end of a shot?
There are default hotkeys to Set Selection Range to next/Previous Shot with **PgUp/PgDown **which are, in fact, doesn`t work for me on Shots track nor on CameraCuts…
Try the next/previous key/section hotkeys which are comma and period: , and . If you have no tracks selected, it will snap to the next/previous key/section from the current time. If you have a track selected, it’ll snap to the next/previous key/section on that selected track. So you could select the shot track and use those hotkeys.