In 5.6, right clicking on a spline point and using the option “Snap to nearest spline point” or pressing Shift + P on a spline point will no longer snap that point to any nearby spline and will sometimes cause the spline to snap to itself.
From looking a the github it seems NearestSplineComp was swapped out to use the spline that owns the point we want to snap to when getting the NearestWorldPos and NearestWorldTangent. Would it be safe for me to swap these values back to what they were originally while keeping the new function calls?
I was also able to replicate this issue in a new project