Snap rotate ends with not precise numbers. How to i fix this annoying issue? See attached image

I have the snap rotate on 10 degrees. I rotate it to 90 degrees get this annoying number that i need to fix manually to round it up.

Most likely the engine will not care is is rounded up or not as will always use the floating numbers to calculate stuff but I do :face_with_raised_eyebrow: i want everything to be nice in order. Not this messy stuff all over the level.

Annotation 2022-06-20 134553

Embrace the floating point error, hug it tight, domesticate it, love it. This is the way.


Perhaps you can call this every now & then (in Construction Script, too):

image