I’ve posted how on your mod, but the correct way
cheat giveitem “Blueprint’/Game/Mods/ <FileName.Umap> / <PathToItem> / <ItemName.uasset>.<ItemName.uasset>” 1 0 false
cheat giveitem “Blueprint’/Game/Mods/Roof/PrimalItemStructure_SlopedWoodWallRight.PrimalItemStructure_SlopedWoodWallRight” 1 1 false
Otherwise it spawns a non mod linked object that is partially real, that doesn’t actually match up to the consume item on place part, and allows placement but can’t find the right item to consume to place.