Hello everybody,
can someone tell me how to snap an arrow on a hit actor?
Target is “hit result” (Hit actor)
i tested it with a socket from a animal
that doesn’t work either
Hello everybody,
can someone tell me how to snap an arrow on a hit actor?
Target is “hit result” (Hit actor)
i tested it with a socket from a animal
that doesn’t work either
Assuming the Add Static Mesh Component
is the arrow, you’re attaching this (very anatomically correct) animal to the arrow instead. Or am I misunderstanding the setup?
Something like this perhaps:
i mean the “deer mesh” must be “hit actor”, it can be a deer, a wolf or a another Animal^^
Like this:
i mean the “deer mesh” must be “hit
actor”, it can be a deer, a wolf or a
another Animal^^ Like this:
It was just an example name… Actors don’t have sockets. Meshes have sockets so you need to attach the arrow mesh to the animal mesh using its socket.
Currently you’re attaching the Hit Actor to the Arrow. (the Arrow is the Parent in your example)
Not really, now you’re creating 2 arrows and attaching 1 arrow to the other arrow.
Why not try it like I suggested? Use Hit Component - this is likely to be the mesh (unless you’ve set up more complex collision system).
ok thx now it works ^^