"Snap" actor to animation point

hi Moghura… I think the best way to handle this is world transform timeline LERP (more control) or INTERP (less control but… maybe… more flexible). Basically, for both, you’d feed in the player pawn current location and rotation (i.e. transform) and target which you’d like to move the player to… LERP and INTERP will allow you to the speed and curve of the transform interpolation between current and target.

I’m not really so well up regarding animation, but I think using a LERP in the main actor (like player) and picking up the timing in the secondary actor by getting a reference to the timeline alpha variable… in this way the animations between the actors would synchronise…I’d use a timeline LERP instead of mathematical INTERP in this case because the timing is exact.