Hi
I am a fan of larger simulation games, which made me wonder: Is UE4 able to process a very large amount of AI’s doing simple things at once?
Like in Simcity, each person moving about in the city has a name, purpose etc, in cities with 200K + residents.
Or in Rollercoaster where a 1000+ guests also has their own agenda.
How does UE4 handle these amounts of AI’s at once, or is there a smarter simpler way to handle these basic AI’s that in essence is simply just moving from one location to another?