I just watched that video and did what the guy is doing, but it didn’t solve the problem.
I did another test and created a material with the texture of the scene capture component, but I set it to Default lit and Opaque (not a translucent Decal). I was then able to check the ‘‘Has pixel animation’’ box and I applied it directly on the vase as the only material on it. And I still have the same smudging/ghosting problem. However, the smudging is not as bad, but still very visible and annoying