Hi everyone, I am a beginner kind of UE4 user and an **architect experimenting with UE and trying to adapt it to my workflow. There are many issues that I am having trouble with but this one is the most important one that makes me suffer. First of all, I want to talk about how I generate my models and my method to import them into UE4:
I use 3dsmax to make models, when the object is done, i convert it to mesh and add the UVW map for texturing and finally flatten the texture with **unwrap then chose the channel 2 **in order not to have lightmap issues in UE4. Forgot to mention, I reset all smoothing groups before texturing. Export it as **.fbx **and import it into UE4. In the editor, I select the UV map 1 and source lightmap 1 as can be seen in the attachement.
When these procedures are done, i chose the lighting quality production then build the scene. The thing is, when i build the lighting there are smudges appear on the objects. Nor is this all, **reflective materials looks awry **and the reflections of the light on the floor doesnt look all right.
I would be grateful if you guys can help me to solve these problems. Thanks a lot…