Sorry for noob question guys,
How do I smoothly move my skeletal mesh in some direction with some nice ease over time? I tried using FMath::VInterpTo in a Tick function but it still snaps to that new position the moment it is called:
InitialMeshRelativeLocation - is my current skeletal mesh’s location (FVector)
GetMesh()->SetRelativeLocation(InitialMeshRelativeLocation + FMath::VInterpTo(InitialMeshRelativeLocation, FVector(0, 0, 50), DeltaTime, 15));
Can you please help?