I’m relatively new to programming but feel like I’ve done a pretty thorough look through on these forums and the rest of the internet on this specific issue.
What I’m attempting to do, is modify the First Person Template First Person Character Blueprint to add recoil to the players CAMERA, so that when a bullet is fired, the whole screen jumps up vertically.
So what I’ve done so far is:
I’ve looked into the linear interpolate functions and stuff, but I’m guessing the Add Controller Pitch Input is only being called ONE time, every time the fire event is executed.
My question is how to make the movement of the Add Controller Pitch Input be a smoothly blended input (Possibly with even functionality for it being stronger when it starts and tapering out at the top), instead of the jerky jump to “-0.5” that it currently is based on the screenshot of my nodes
Do I need to create some kind of loop system that is called once when Event Fire is called that is separate from this other chain of SpawnActor that I already have going?
Thanks for any help guys