Smoothing Z Velocity While Falling

Hi Everyone!

I am just wondering if there is a way for a glider transition to smooth the Z velocity. Right now I am only able to sort of snap it to zero when the glider comes out. Not sure exactly how one might do this, maybe using timelines, lerps, or interps. Please help, thank you so much.

You may need to explain more. Start with how you’re moving the glider at the moment. Are you using physics?

when the glider comes out

What does this even mean? :innocent:

Imagine my character is falling, and I want to gradually reduce their fall speed in mid air. How would you go about doing this?

Add a force to cancel gravity (or a portion of it), and add a force that is inversely proportional/exponential to velocity Z (to cancel it).

Something like

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