Hello,
I am using 4.4.3 on a Mac and I’m just trying to import a .FBX from 3dsMax.
Everything goes well except the smoothing groups. They don’t show up.
I tested this on a windows too, and on windows the smoothing groups work ok.
Is there an additional step for the mac version of the editor in order to import the smoothing groups ?
How do I get this to work on a mac?
Thank you.
I’m not presently aware of this problem, though someone else might be. Any chance you could provide a demonstration .fbx which shows the issue so we can take a look at it?
I’m so sorry, I just discovered the issue, no need to look into it anymore, sorry for wasting your time. ![:frowning: :frowning:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/frowning.png?v=12)
Glad you solved it! For future visitors it might be best to answer your own question & explain what was up.
I’m the guy working with Unreal Engine and my colleague is the one working with 3dsmax. He works on a windows, I work on a mac. I asked him what he did different, why did it not work the first time. He said that the first time, the .fbx contained 5 separate meshes (the car body and 4 wheels) and they all had smoothing groups but the 5 meshes were not grouped. The second time he gave me the .fbx, he placed the 5 meshes in the same group, and that fixed it.