I am rigging a character with hair-cards in maya and will be rigging him as well
right now my faces for the character and model are set to face
what type of mesh display settings do i need to apply to all the geometry before i go to export everything to bring into unreal engine?
… Do i just select the character as well as the haircards and do a mesh display> soften edge?
(i’m using maya 2019 and i believe i used to select everything and set the mesh to 89.5 I don’t see that option anymore tho/ not sure if that was correct regardless)
Any help is appreciated