So I am trying to simulate the player turning into a an animated prop. The only way I have figured out to do this is to make the prop follow the player’s position with a very very short delay and make them invisible so that it looks like the player is controlling the prop. However, since this uses vector3 it is very choppy and the prop stutter as the player moves. Is there an alternative for this?
you can change the characters skeletal mesh, or add a static mesh component and toggle its visibility.
edit: when i wrote this, it wasn’t in fornite section, but regular unreal section. Not sure if its relevant then.
As far as I’m aware this isn’t possible with the fortnite characters. Is there any sort of ray tracing pathing method or something in verse that could make it smoother?