Is there a way to smooth out the transitions for Unreals in built level streaming system?
I have extremely large levels and sub levels. When transitioning the game lags to the point it almost crashes.
I tried my own custom system using a trigger box that spawns the actors I want at the locations I want a half a second between each spawn. Using this method there is almost 0 lag. And its very smooth.
But it is a lot of work to code this up for the massive levels I am using. I would prefer to find some way to make the inbuilt streaming transition a little smoother.
Fixed this with world composition