Hello!
im trying to get the player (snail) to be able to climb things. i got it to change, but it is not very smooth like i wanted it to be. how can i get the change to be not as harsh?
thanks!
It seems what you get into with that is if is a character bp with built in capsule component, the only way seems to be to change the movement mode to flying and go from there. Whereas if it is just an actor bp you can just work on adding movement
Interpolation. The node is called vInterpTo
. Sample current gravity direction, provide a target direction, use the output to update the character movement component. Run it on Tick, use its Delta Time and set Interp Speed - it controls how quickly current arrives at target.
2 Likes
this works great, but when i jump, the player slowly starts floating in the air, gets really high, and then slowly comes down, do you know how to fix this? lol
also falling off of a ledge is now really slow