I need help getting the enemy to not only move down like it does right now, but also to move downwards like a sine wave, this is what I came up with and the 2 objects highlighted in the red box only make it so it goes downwards to the right, I’ve tried playing with the numbers, but I still can’t figure out why it is like that.
I’m pretty sure someone already answered this question correctly, but you need to plug the “Get Time Seconds” node into the sin wave. Given that sin is always 0 in your case, your character will not move sideways.