UnrealSandboxTerrain is open source UE4 procedural voxel terrian plugin (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/)
This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.
Current features:
- volumetric terrain (caves, mines and etc)
- procedural landscape generation
- runtime terrain modification (in-game digging for example)
- save/load level
- LOD (experimantal)
- foliage
- up to 65535 terrain materials
Unfortunately I have not time to finish this plugin to “commercial ready” state.
Therefore I have shared sources on github. May be it can help somebody.
known issues:
- no blueprint support (c++ only)
- no network support
- no block (minecraft like) terrain support. only smooth voxels
links:
source code: GitHub - bw2012/UE4VoxelTerrain: [WIP] Unreal Engine 4: Smooth voxel terrian example