Smooth voxel terrain

UnrealSandboxTerrain is open source UE4 procedural voxel terrian plugin (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/)
This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.

Current features:

  • volumetric terrain (caves, mines and etc)
  • procedural landscape generation
  • runtime terrain modification (in-game digging for example)
  • save/load level
  • LOD (experimantal)
  • foliage
  • up to 65535 terrain materials

Unfortunately I have not time to finish this plugin to “commercial ready” state.
Therefore I have shared sources on github. May be it can help somebody.

known issues:

  • no blueprint support (c++ only)
  • no network support
  • no block (minecraft like) terrain support. only smooth voxels

links:
source code: GitHub - bw2012/UE4VoxelTerrain: [WIP] Unreal Engine 4: Smooth voxel terrian example

2 Likes

I think I saw this on r/UnrealEngine.

Really Cool stuff :slight_smile:

I have implemented some important and cool fetaures like: multi-material support, foliage and basic LOD processing.
So I have updated head post and add more screenshots.

Thanks!
But it is not my plugin on reddit :slight_smile:

This looks really nice… I know a lot of people who are going to be interested in this when I share it with them XD

I hope this takes off. Looks really well done.

Please let this plugin be a thing.
i will buy it at any price