smooth value blending

Hey guys,

I’m trying to build a random based switch in PB that works between material alpha values. Works
okay as of now. But now there are no smooth transitions, which is a problem. I tried to make it work
using a timline node, but no luck so far.

Does anybody have any idea how to solve this problem?

Material Setup:



Search for the ‘FInterp’ node in Blueprint, that should give you everything you need :wink:

Or, you could use a Blueprint ‘Timeline’ for more finite control.