I have this simple AI wander code for a character blueprint of a rabbit. The animation blendspace has a right and left trot/run. How do I tell it to use the turning animation of the blendspace when it turns to a different location? Even with use controller rotation yaw unticked, and orient to movement ticked, the turning is still not as smooth as I’d like. It also appears to be changing direction too quickly, which may be adding to the turning issue.
Us an Interp node to change the direction over time. you can use worldDeltaSeconds for the time input and something like 10 for interp speed. for rotation RInterpTo floats would be FInterpTo change the interp speed to adjust the turning speed.