So I’m trying to do a smooth rotation when my character look a way. However, whenever I do one turn, it works just fine. but after I turn again, each subsequent time it just “Jumps” to the angle. Why is this?
Hi,
Hope you’re doing well.
Try Play from Start
instead of Play
.
This may solve your issue.
Hope that helps - take care!
This ends up being the result. It will still play the montage, but will get stuck in place.
That’s good!
It seems your event is being called many times, that’s why it remains in the same position, it always try play from start.
In order to solver this, do not let the function be called if the montage is playing.
Use the node “Montage is Playing
”, this will fix that behavior:
Awesome! (I had to use a different node, the other doesn’t have a target in the graph some reason).
The only issue I really have left is he will play the montage fully BEFORE turning. Do you have a suggestion for that please?
Sure,
Just add more key frames in your timeline, I mean it start as zero and continues until the montage is ready, so after that is starts to change the alpha.
Some curve like this: