So I’m trying to do a smooth rotation when my character look a way. However, whenever I do one turn, it works just fine. but after I turn again, each subsequent time it just “Jumps” to the angle. Why is this?
Awesome! (I had to use a different node, the other doesn’t have a target in the graph some reason).
The only issue I really have left is he will play the montage fully BEFORE turning. Do you have a suggestion for that please?
Just add more key frames in your timeline, I mean it start as zero and continues until the montage is ready, so after that is starts to change the alpha.