Or MapRange the elapsed time into any other value range - this will be a linear transition; in this case you’ll get values from -5 to +10 over 3s.
You could use fInterp but when you’re dealing with fixed timing, it makes little sense. And if you were to combine fInterp with a curve, it gets unnecessary convoluted - since you’d be sampling 2 curves at the same time.
Inputs i got from my team are Timeline will increase the performance cost
So still i am exploring some other methods to do this type of functionality
Like i wanted to make a reusable node(from blueprint function lib) whenever i call that it should give values from 0-1 in particular time.So that i can use the same node in different classes without making functionality again and again
Correct me if I am wrong and suggest if there is any clues to create functionality like that