Smooth transition in Paper 2D

Hi everyone, I’m creating a 2d game and I have all the moving animations, even the ones in between for a perfect idle to run change. But I don’t have any clue on how to make the transition between flipbooks (idle to run). Also, would there be a possibility to reverse the animation when there is not any button pressed? (run to idle).
As you might see I am a complete beginner and your help would be really appreciated. Thanks in advance everyone.

Hello @slumcao I hope I can help you! I’ll leave you some documentation about Paper2D so you can understand how it works. I’ll also share some video tutorials that show you how to create a project with Paper2D and how to properly set up the animations

Epic Documentation:

This Document is about Settings
https://dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-settings-in-the-unreal-engine-project-settings?application_version=5.5

This is about Sprites Tiles and Flipbooks
https://dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-overview-in-unreal-engine?application_version=5.5

This document explains in more detail about Flipbooks
https://dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-flipbooks-in-unreal-engine?application_version=5.5

The last one is about How to.. and provide short step-by-step examples of ways to accomplish certain tasks within Paper 2D in Unreal Engine
https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-use-paper-2d-in-unreal-engine?application_version=5.5

Tutorial VIdeos:

Set up and Overview

Animations: Idle, Walking, Running