smooth transition between multiple static perpsective camera

Hi All,

Im trying to find a tutorial to achieve a smooth transition between multiple static perspective cameras

All cameras are already set in the scene and switch button are already setup. Im just trying
to get a smooth between then.

IF anyone have or know where i can find a relative tutorial, please let me know.

CHeers

1 Like

This:

https://www.youtube.com/results?search_query=ue4+set+view+target+with+blend

But, this will move between actors that have a camera as a component. So you need to make a blueprint with a camera in it, and drop that around the map.

so a blueprint with a camera component in it, can be dragged into my level and then considered as a camera which i can look thru?

1 Like

Correctemo…

Does not really answer my problem since most of the presented tutorials are not using a blue print composed with a camera component.

Next time you ask for apples, don’t be surpised if you get pears, more or less the same.

thanks

No wonder why a cook does not use code…

any way

Blend time = smooth transition between camera throught time

0=instant
1 sec = how long, in time (transition), will be the movement between cameras

1 Like

What are you saying here? It works, doesn’t work…, ?

since i’ve posted the answer to the main question, it works yes, but ofc im now facing other problems. :upside_down_face:

thank you

1 Like