@Panmigo
Hey, I think you are maybe the same person from discord that solved a very similar problem.
If not, try putting
stateCount = 0;
inside of USmoothSync::CleanUp().
Unfortunately Unreal makes editing plugins difficult so look at this post on how to make the plugin part of the project until we get a fix out for this:
Let me know if that doesn’t fix your issue and I’ll have to try digging harder. Thank you for letting us know about this issue.