Smooth Sync: Sync your Transforms Smoothly across the network

@GuacFrog
I heard that was one way. I also heard you could delete the intermediate and binary files from the plugin itself, but that never worked for me.

The way I edit engine plugins is I bring them into my project.
I do this:

  1. Create a SmoothSync c++ file in your project.
  2. Create a State c++ file in your project.
  3. Copy over the SmoothSync.h SmoothSync.cpp State.h State.cpp from the Private and Public folders at Engine\Plugins\Marketplace\SmoothSync\Source\SmoothSyncPlugin
    into wherever it made them in your project folder
  4. Then change SMOOTHSYNCPLUGIN_API in the .h files to YOURPROJECTNAMEINALLCAPS_API

Then you will have the plugin as part of your project and you can edit and compile to your heart’s content.