@GuacFrog
I heard that was one way. I also heard you could delete the intermediate and binary files from the plugin itself, but that never worked for me.
The way I edit engine plugins is I bring them into my project.
I do this:
- Create a SmoothSync c++ file in your project.
- Create a State c++ file in your project.
- Copy over the SmoothSync.h SmoothSync.cpp State.h State.cpp from the Private and Public folders at Engine\Plugins\Marketplace\SmoothSync\Source\SmoothSyncPlugin
into wherever it made them in your project folder - Then change SMOOTHSYNCPLUGIN_API in the .h files to YOURPROJECTNAMEINALLCAPS_API
Then you will have the plugin as part of your project and you can edit and compile to your heart’s content.