Some vars are replicated to rotate mesh both on server and client, and my collision box is rotation-fixed. While using the plugin, I find that vars will be right on server, but always be constant on any clients, and mesh cannot roll at all. what’s more, if I launch character, the character just be stuck , however, jump work well. any help plz.
for every frames, I set relative rotation of mesh, never rotate capsule, then find that mesh is fixed. If I choose to open"Use Controller Yaw", and stop rolling mesh ,it will work fine, but I hope to seperate lower body and upper body, using a step to rotate to right oriention under idle state.