Hi there,
I have purchase it from the marketplace a couple weeks ago and it works perfectly fine for most of my usecases except one, wich is very frustrating.
my issue is about collision detection, especially physics driven detection that happens to be detected very randomly on the server. So here’s my setup :
on the pawn I have set a damage Initiation event that fire on “On component Hit” :
This event result is the first one on a chain for applying collision damages…
when a collision is detected, this event is fired everytime on the owning client … but only 1 time out of 10 on the server side, wich is very unfortunate since I wanted this collision detection to be authored by the server only, since the apply damage event only exist on the server…
Is there a way to ensure that only the server deals with collision detection
note if I remove the smooth sync plug in and replace it be the regular “replicate mouvement” feature, everythings works fine, expect thet the old good client side jittering comes back as expected…