Smooth Sync: Sync your Transforms Smoothly across the network

It could potentially be solved a bit better with some settings changes, but ultimately the objects will just never be perfect with Smooth Sync. Note that if you run next to some one in a game like Apex Legends or drive next to someone in a game like Fortnite, you will see that the positions are very different. Most people just never realize. (or you may notice when you get hit but they were still “behind a wall”).

Try lowering SmoothSync.InterpolationBackTime and increasing the SmoothSync.EasingSpeeds. (mouse over variables for more information and limitations) and let me know how it goes. Cheers.