Smooth Sync: Sync your Transforms Smoothly across the network

Whats the proper way to teleport using smoothsync? When i do the below and teleport multiple vehicles back to starting position next to each other. Everything teleports but the client doesn’t see the server vehicle until it moves after the next round start. In other words the server vehicle is teleported and in the correct place but is invisible to the client until smoothsync starts syncing player movements again.

This runs only on owning client

void AVehicleBase::ClientTeleport_Implementation(AActor* Target)
{
  SmoothSync->teleport();   
  TeleportTo(Target->GetActorLocation(), Target->GetActorRotation());
     
}