Hello! Just a quick question about a jitter issue I’m having. Currently my ship is set up to use Smooth Sync to update the actor transform. However I’ve noticed when the ship is turning, there seems to be a jitter / jump happening, almost as though it’s snapping to certain degrees along it’s rotation, but that doesn’t appear to be the case (having looked at the rotational output on the actor)
It’s also possible that it’s only a perception from the player character, but I guess that’s still something I would need to solve somehow, and I figured this is the best place to ask.