Smooth Sync: Sync your Transforms Smoothly across the network

So I’m super new to this and I can get this to work. Sometimes.
UE Version 4.26.1
If I set up a blueprint and make the physics sphere the root. It works.
If I make a scene component the root, it doesn’t.
I’ve attached screenshots showing that info.

Replicates movement is off for both actors.
Component replicates is off for all sub components