Smooth Sprint, crouch and prone system

Afraid I’m not a CCP ocifionado :-/

Tick for a small calculation like this will not use resources. You’ll find it a much more elegant system, once you get it working :slight_smile:

All you need to do it set the ‘new max speed’ and the interp will shoot right there.

Not at a machine right now, but on that tick node, it’s just

Tick → finterp → set character max speed

I should be able to check it out later…