I’ve created a very simple VR ride using a spline but on some of the points it gets very jerky when it’s changing direction, it’s a little jarring. I did my best to try and maintain a smooth curve with not very many points and no sharp corners, but I’m still having this issue.I was wondering if there was any way to smooth them out? I’m sure this has been answered somewhere before, but I personally couldn’t find an exact answer to this problem.
I’m having the exact same issue. I’m wondering if it has to do with really large distances between points, but I don’t see why that’d be a problem Would love to know if there’s some trick to keeping the points smooth.
Hey, have you found a solution to this? I can confirm that if distance from Spline Point A to B is to big, any camera transition will have stuttering when reaching the endpoint.