Smooth rotation on mobile?

I’m currently using the Twin Stick shooter template to develop a mobile game and I’m having a bit of trouble.

Basically, I’ve added a component to my pawn that can be rotated by the right joystick on mobile to aim it. However, when I test it out, the rotation tends to snap to 90 degree rotations, up, down, left, or right. Did I approach this the wrong way, or is there some way to affect this snapping?

Here’s the blueprint I used:

I figured it out. Under Project Settings > Input I hit the arrow under bindings to access advanced options which let me edit Gamepad axis configurations. I got the desired result by putting deadzone to 0 and boosting the sensitivity.